Adetailer feet reddit. I tried with "detailed face, realistic eyes, etc.
Adetailer feet reddit To clarify, there is a script in Automatic1111->scripts->x/y/z plot that promises to let you test each ADetailer model, same as you would a regular checkpoint, or CFG scale, or number of steps. While that's true, this is a different approach. I have a SDXL Lora that generates really well at close up shot, but from medium shot onwards it fails to have coherence. OP, you can greatly improve your results by generating, and then using aDetailer on your upscale, and instead of using a singular aDetailer prompt, you can choose the option to prompt faces individually from left to right. If you have to fix big things, like the body - it is easier to try other generation settings until you get them right. " It will attempt to automatically detect hands in the generated image and try to inpaint them with the given prompt. I don't use LORA, I just put (hands:1. There are two interpretations on that hand. List whatever I want on the positive prompt, (bad quality, worst quality:1. I tried with "detailed face, realistic eyes, etc. It used to only let you make one generation with animatediff, then… BTW, that pixelated image looks like it could be because the wrong VAE is being used. If you want to have good hands without precise control on pose, you add a LoRA, put "hands" on negative and use adetailer for the fine retouch if needed. I've never tried to generate whole video with denoising 1, maybe I will give it a try. I have been using aDetailer for a while to get very high quality faces in generation. detect the face (or hands, body) with the same process Adetailer does, then inpaint the face etc. I'd tried using AutoDistiller and Grounded SAM to automatically label each of the 1000 images, but it partially failed, in that it also registered hands as feet. Alternatively a +2 hand -hands might be an interesting thing to test. Adetailer model is for face/hand/person detection Detection threshold is for how sensitive it's detect (higher = stricter = less face detected / will ignore blurred face in background character) then mask that part The main notion you will get is that if you have to 'fix' things is to render them again until you get them right. com/models/257904/adetailer-footyolov8xpt What is After Detailer (ADetailer)? ADetailer is an extension for the stable diffusion webui, designed for detailed image processing. That way you can address each one respectively, eg. 5 any ideas? Thanks for the reply - I’m familiar with ADetailer but I’m actually deliberately looking for something that does less. I guess with adetailer denoising at 0. ADetailer works OK for faces but SD still doesn't know how to draw hands well so don't expect any miracles. Giving me the mask and letting me handle the inpaint myself would give me more flexibility for eg. . You can search for adetailer and it will bring up those. 6 and 0. While I can select that script, and plug in the different ADetailer models, it does not seem to have any effect. I think the problem is in adetailer, the settings are identical except that I have the version v23. with that setting the result is almost the same. If so, it would lend itself to a sort of adetailer workflow where a larger res version of the hands are fixed up with a "hand" prompt. I have not had much success and I don't have Photoshop. 9-Seed at -1 (to always have 4 completely different results, if you have chosen 4 as I'm used to generating 512x512 on models like cetus, 2x upscale at 0. " but the results were basically the same. Maybe I will fork the ADetailer code and add it as an option. pt" and give it a prompt like "hand. 22K subscribers in the sdforall community. 0 with few issues; it can detect soles; it can detect feet rotated by 90 degrees; and it can mostly detect feet in unconventional poses--depending on the pose. There are a lot of articles on civitai about how to avoid having to use LORA and embeddings. More flexible. 75 detection confidence, and add proper prompt to both. And more, you may or may not find uses for them. 4), (hands:0. 3) in negative. A subreddit about Stable Diffusion. There are various models for ADetailer trained to detect different things such as Faces, Hands, Lips, Eyes, Breasts, Genitalia (Click For Models). Adetailer says in the prompt box that if you put no prompt, it uses your prompt from your generation. The easiest solution to that is to specify a different sampler for ADetailer. Nice, I always fixing faces, hands, and feet using inpaint with control net. but the details on face and hands are so different. Under the "ADetailer model" menu select "hand_yolov8n. There are various models for ADetailer trained to detect different things such as Faces, Hands, Lips , Eyes , Breasts , Genitalia ( Click For Models). I don't really have the problem, anymore. As the title says, I'm just wondering if using Loras or embeddings in the Adetailer prompts, does it work, does it have any effect? I am desperately trying to get hands and feet to stop looking so bad. IOW, their detection maps conform better to faces, especially mesh, so it often avoids making changes to hair and background (in that noticeable way you can sometimes see when not using an inpainting model). How exactly do you use it to fix hands? When I use default inpaint to fix hands, the result is also not so good, no matter the checkpoint and the denoise value. I checked for a1111 extension updates today and updated adetailer and animatediff. I've also seen a similar look when ADetailer is used for Turbo models with certain samplers. An issue I have not been able to overcome is that the skin tone is always changed to a really specific shade of greyish-yellow that almost ruins the image. 75 and if you see that the feet are deforming lower it gradually, between 0. 8-Use 'Denoising Strength' at 0. e. If adetailer is not capable of doing it, what's your suggestion? 128 votes, 32 comments. 9. It's not 100% free of mistakes, but running feet detailer before hands helps, both at 0. 56 votes, 28 comments. It has it's uses, and many times, especially as you're moving to higher resolutions, it's best just to leverage inpaint, but, it never hurts to experiment with the individual inpaint settings within adetailer, sometimes you can find a decent denoising setting, and often I can get the results I want from adjusting the custom height and width settings of Jul 29, 2024 · 7-Controlnet can help you, but it is a solution I don't use often, also because it is NOT necessary for the feet. 8) on the neg (lowering hands weight gives better hands, and I've found long lists of negs or embeddings don't rly improve the I at least was able to isolate the issue to when the inpaint mask is large. Civitai has models for lips, fingernails, clothes (might be called fashion), feet, and eyes that I've all found useful to varying degrees. I tend to like the mediapipe detectors because they're a bit less blunt than the square box selectors on the yolov ones. We're open again. pt) picks up the Person. Adetailer is a tool in the toolbox. Dec 7, 2023 · ADetailer is an extension for the stable diffusion webui, designed for detailed image processing. 75 you get the best results. 7-0. the mask detection model (person_yolov8s-seg. It is good to know that it can be automated. 3 it is not that important. pt or person_yolov8n-seg. If we look at her while considering that she is holding an object with two fingers and a thumb, she has 5 fingers in total on her right hand. Aug 14, 2023 · Think add a feet module can be a great idea, asd hands, it's pretty hard to have decent results on a large scale of images. 3 and the author got 23. 4 denoise with 4x ultrasharp and an adetailer for the face. 7. Feet model: https://civitai. It seems that After Detailer seems perfect for this, so I got a bit excited when I found out about it as part of workflow. Feb 13, 2024 · From what I've tested, it can detect feet in various configurations far better than v1. I'm having difficult time to create correct feet and hands attached an example of a model which im to fix her feet i have tried: -increasing resolution -many negative prompts -playing with prompts and other settings -after detailer -Lora for feet -all of the above but with impaint SD 1. Hi guys, adetailer can easily fix and generate beautiful faces, but when I tried it on hands, it only makes them even worse. In other words, if you use a lora in your main prompt, it will also load in your adetailer if you don't have a prompt there. Adetailer itself as far as I know doesn't, however in that video you'll see him use a few nodes that do exactly what Adetailer does i. I didn't use any adetailer prompt. but I don't think the version can influence the result of the hands and face so much. This is a problem with so many open source things, they don't describe what the thing actually does That and the settings are configured in a way that is pretty esoteric unless you already understand what's going on behind them and what everything means, like "XY Denoiser Protocol (old method interpolation)" (made up example, but you understand what I mean). tl;dr just check the "enable Adetailer" and generate like usual, it'll work just fine with default setting. Here is one example, three generations: First is a regular image generation with adetailer enabled - the subject takes up the majority of the canvas. doing one face at a time with more control over the prompts. true. gnyoiy elxwbf vilgm cfun dxqe hkufku dynzx gvpkirj qqwk blylrf